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SMF - Just uppdaterat!

avatar_Elias Nordling

The Supreme Commander (GMT)

Startat av Elias Nordling, 26 september 2013 kl. 11:58:16

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Elias Nordling

Eftersom det förekommer diskussioner kring spelet på flera ställen tyckte jag det var värt ett eget ämne. Och så kunde jag vidarebefordra detta från GMT:
We've been listening to the feedback from players of The Supreme Commander. It appears obvious that the game has a few problems and oversights. Please accept our apologies for this - that's not our intent or a standard that we are happy with.

Although we agree with those who are saying that the game isn't horribly broken, we still think there is way too much errata and unresolved Q&A. We're still trying to get our heads around what a comprehensive list of fixes looks like (it's definitely more difficult with the designer deployed), so we don't have a detailed battle plan yet for what and how we're going to fix this.

I just want you guys to know that we are on it and that once we have a handle on exactly what needs fixing, we'll start working to get errata and component updates in the works.

In the meantime, please DO keep playing and enjoying the game. Danny's doing everything he can to answer Qs and give support on a daily basis, but he is understandably limited at this point. Mark and Tony and I are continuing to discuss this and gather a list of things that need fixing and will do that as quickly as possible.

Väntade mig inget mindre från dem.
"Your value to me as a tester is your vandal instinct at breaking games!"

jonjac

#1
Jag är ouppdaterad. Men av detta så förstår jag att det är mängder med oklarheter och errata. Kanske inte värt öppna plasten förrän det finns någon fix från GMT?

Elias Nordling

#2
Det är errata på spelplanen, på brickorna och reglerna lär vara otydliga ja.
"Your value to me as a tester is your vandal instinct at breaking games!"

jonjac

#3
Ny update från GMT idag. Låter ju rätt okej.

Status on The Supreme Commander
 
Most of you are probably already aware that we had a few production problems with The Supreme Commander. The issues were significant enough, in our eyes, to hold off on shipping any to distributors until we can get an update kit produced that we'll then send out to all the P500 guys and anyone else who bought direct from us right after the game's release. We'll also then upgrade all the copies in our warehouse before we begin shipping to distributors.
 
I want to extend a big "thank you" to Kevin Bernatz, who has stepped in to help us identify and fix the various issues with the game. He has been a tremendous help to us, and without him, we couldn't have put such a comprehensive update together so quickly.
 
So when is the update going to be in your hands? I'm not comfortable telling you a date until I know that all the components are shipping from the printers. But I can tell you that everything is now either on its way to the printers or currently being printed, so we are hopeful that we'll see this all back at the warehouse in a month or so. NO PROMISES until I know it's shipping to us - but that's my best estimate today.
 
Here's what will be included in the update:
 
- 47 replacement counters
- Replacements for all  Player Aid Cards
- One new full-color Player Aid Card
- An 11 x 17 rules clarification sheet
 and....
 
We had quite a lot of internal discussion about what to do about the game maps. As many of you pointed out to us, the problems with the maps ARE pretty minor in game terms. But unfortunately, there are an annoying number of them. This was a tough call for us, as the maps and counters cost about $9,000 to reprint in total, but at the end of the day, we decided that if we were in our customers' shoes, we would want new maps. So that's what you're going to get - two brand spanking new CORRECTED maps, so your game will basically be as good as new.
 
Again, I'd like to personally apologize for the problems with this game. We're going to make sure it's fixed and hope that The Supreme Commander will bring you guys many years of enjoyment.


http://www.gmtgames.com/news.aspx?showarticle=280

Elias Nordling

#4
Skulle precis posta samma sak :-)
"Your value to me as a tester is your vandal instinct at breaking games!"

Andreas Lundin

#5
Hatten av.
Funderar mest på (spelar mindre): Europa Universalis. Mud & Blood. 1914: Twilight in the East

Delirium

#6
Fantastiskt.

Läste just färdigt deras Oct 25 Update. Förutom bra reor, är ju faktiskt deras "Tough Economy" oerhört beundransvärt. De som förlorat jobbet sedan 1 november 2012 och fortfarande är arbetslösa får två spel GRATIS. GMT är ett unikt företag och värda att stöda i allt de företar sig.
Imperial Elegy
1914 Twilight in the East
Space Empires

Andreas Lundin

#7
Från BGG 10/12:
CiteraHi all,

I've heard from GMT that they will be shipping the update kits out starting this week...believe even starting tomorrow (11 DEC). The kits will include everything I've mentioned before, plus they will include a one page PDF of the errata/FAQ from 8 DEC 2013...so the update components should bring everyone's copy of TSC about as complete as we could hope.

Enjoy all and happy holidays!

-K
Acting Developer, The Supreme Commander
Funderar mest på (spelar mindre): Europa Universalis. Mud & Blood. 1914: Twilight in the East

Scipio

#8
Vi har nu hunnit en bit in i första partiet på SC nu och jag är så här långt rätt positiv till SC.

Runt 7 timmars spelande och vi har hunnit ett par turns in i Barbarossa 1941 vilket måste ses som helt ok för ett ETO-spel första gången mans spelar det.

Det finns lite "quirks" men det får man väl acceptera med tanke på att fokuset är att få det snabbspelat. Exempelvis så gick Tysklands ubåtar på våren 1940 i klinch med 2/3 av britternas samlade flotta och sänkte den till sista man utan förluster vilket kändes en smula märkligt och som också ledde till Sea lion mot Glasgow. Men jag skulle nog ändå tro att man kan skriva in det på "design-for-effect"-kontot. Britterna får nog helt enkelt inte sätta sig i den situationen så att det kan inträffa vilket ger tyskarna det utrymme dom behöver för att invadera Norge, skjuta konvojer osv.

Någon fler som har haft chansen och testa och har några intryck?
"Randomization is too important to be left to chance"

Elias Nordling

#9
Förhoppningsvis i helgen då. Vad gäller flotta mot ubåt finns det en optional rule för just det i update-kitet.
"Your value to me as a tester is your vandal instinct at breaking games!"

Scipio

#10
Citat från: "Elias Nordling"Förhoppningsvis i helgen då. Vad gäller flotta mot ubåt finns det en optional rule för just det i update-kitet.
Jo jag vet att den finns men med tanke på konsekvenserna av att köra med den så kommer det att ställa hur man spelar britterna på huvudet så jag vet inte om den är så lämplig att använda.
"Randomization is too important to be left to chance"